Putty Squad pretty much proves that retro doesn’t necessarily always bring with it a charm worth looking into. If you want one of your first next-gen experiences to be something ignored for almost two decades, look no further There are different places you need to get to – and usually levels are built around finding them, rather than being strong levels in their own right – but getting there is the challenge, not the threats protecting it. Enemies really aren’t too much of a threat and it’ll be your own mistiming that’ll kill you more often than not. While it’s definitely a plus, it also means that your adventure will feel much slower, more pedestrian than perhaps you’re used to.ĭon’t let my use of the word mindful make you think that you’ll need to be on constant vigil. Whichever, you have to be mindful of both vertical and horizontal planes in Putty Squad, something that doesn’t happen very often in modern platformers. Some levels are straight up, others are spread along a spacier area. This exploration gives Putty Squad a very open feel, although levels aren’t big enough that you’re going to get lost as you go. You’ll come across various enemies – rather dumb although difficult enough in number – and obstacles along the way. The gameplay is simple: find all the red putties and get to the door. On a brand new console the experience suffers as a result. Things that we expect from modern platform games (made standard by Mario and Sonic, both characters that pre-date our blue putty buddy) just aren’t present here. They were wrong, because although Putty Squad still works well in terms of what it offers, it suffers by how old it feels, how random. The level design and character control feels dated and things need an overall tightening, but for the right demographic Putty Squad is decent
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